From the 16th to the 18th of March, I took part in the Moray Game Jam at Elgin College as a 3D Generalist for Rapture Games.
For the weekend event, we ended up working on a survival horror game based around the theme of a world without gravity. I was responsible for the creation and preparation of 3D assets. My teammates were responsible for the game's audio, level design, programming, visual effects and lighting.
All 3D assets were made in Autodesk Maya, textured in Adobe Photoshop and were implemented into the Unreal 4 engine.